I just had an absolutely amazing weekend. Every LARP I played I loved, every character I played was a good fit for me.
Intercon opens with Pre-con, which involves panels and other similar events, such as a room for last minute costuming and a dance workshop. I attended the workshop and learned the basics of partner dancing. Looking over my Master Lists of LARPs, I can see I’ve been in maybe 4 or 5 LARPs that encouraged or directly involved some sort of partner dancing. Useful skill to practice.
Unfortunately, I didn’t make it to any of the panels this year. Shame, they would make great fodder for blog posts.
Some LARPers like to give themselves a little downtime during the convention. Not me. I had a LARP in every time slot on the schedule.
Feast of the Minotaur was set in ancient Greece, on the night before sending in human sacrifices to the labyrinth of the minotaur.
Concordance Station was a sci-fi game of alien diplomacy. I love how in LARPs, sometimes it’s neccesary to specify that you are, in fact, a human.
Skies of Eladria: the Steampunk Game was, unsurprisingly, a Steampunk LARP taking place on an airship.
Port Hidalgo was a LARP set in the Golden Age of Piracy, and contained very rich, detailed backgrounds. Us players were kept very busy.
And lastly, Labyrinth of the Minotaur was a wacky scavenger hunt type of LARP, where players scrambled to earn pieces of a map in order to escape the minotaur. Some of the pieces were earned by coming up with creative ways to fulfill tasks to please the minotaur. Tons of fun.
What a great convention. Good thing I have The King’s Musketeers, a weekend long swashbuckling LARP at RPI, and LARPocalypse, Brandeis’ Festival of the LARPs coming up. Otherwise, I’d be suffering much worse post-con blues.