Intercon T Part IV — Sunday and Monday

On Sunday of Intercon T, I played in two Iron GM LARPs.
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Usually, playing two Iron GM LARPs on Sunday at Intercon involves getting up early on Sunday morning, which can be rough after a late night of parties and dancing and post-LARP chit-chat. But this year, the first Iron GM slot started at 11am. It did mean the announcement of the winners got delayed, but as someone who tends to stay up late and then sleep in, this was a huge improvement over the 9am start time of previous years.

Here are the ingredients for Intercon T’s Iron GM — Genre: monster stories, theme: immortality, general ingredient: silence, and the prop: a lantern. I had volunteered as a reader for Iron GM in the weeks leading up to Intercon T (readers read through all of the written materials of the LARPs and then score them on various criteria.) I made sure to sign up for two LARPs I hadn’t yet read — In the Hall of the Beast, by Liminality Octopus, and Respawn by Hanging Lantern (which won third and second place, respectively.)

In the Hall of the Beast was about villagers finding themselves in a gambling den run by the Devil Themselves, where anything can be wagered, (including, of course, but not limited to, your soul), and the Devil has very tempting offers to make. I found this LARP to be very atmospheric, with a very evocative setting description, and some really neat mechanics that I won’t spoil here. I played a priest who failed to steer gamblers away from temptation, including myself.

Respawn is a LARP about the monsters that live in a dungeon that get repeatedly slaughtered by adventuring heroes. This LARP is very cute, but also a little dark and bittersweet. It reminded me a lot of a classic children’s bedtime story.

I’m hoping to get a chance to play some of the other games from this Iron GM — the ones I read sounded really cool.

Those were the last LARPs of Intercon T for me. The rest of Sunday is a bit of a blur for me — I remember briefly napping in my hotel room, and then attending the ice cream social, and trying to bounce from room to room so that I could at least briefly chat with everyone up for socializing. At some point I must have helped load a van and a couple of cars? On Monday, I was the very last to leave. I found the Iron Throne (the giant prop from Dance of the Dragons) left behind in my hotel room, and I stayed behind in the lobby to keep a lonely vigil from atop the throne until it could be picked up. (It ended up stored temporarily in the room off the lobby with the luggage carts.)

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“…Uh, I think we forgot something in our hotel room…”

I have one blog post left in me for Intercon T left — a summary of my big costuming projects.

About Fair Escape

I've been LARPing for years, in all different styles. I love trying out all different styles and genres and formats. I have a sort of "gotta catch 'em all" attitude towards experiencing LARPs. I'm currently serving as a board member of NEIL, and a member of bid com for the British convention Consequences. I was also the coordinator of Festival of the LARPs in 2017, and I'm on staff for NELCO, the first all LARP conference in the US. I've also served as an editor for Game Wrap, NEIL's publication about the art and craft of LARP, and served on Intercon staff in various roles over the years.
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