Category Archives: mechanics

We Have Ways of Making You Talk

This topic recently came up in a thread on Facebook, (and I’m decently certain I’m the one who prompted it), so I thought I’d expound on my thoughts here in a blog post, which is better designed for long thoughts … Continue reading

Posted in boffer, LARP, mechanics | 2 Comments

Kingsword at Festival

My LARP for Saturday evening at Festival of the LARPs 2017 was Kingsword, which was another LARP that first ran at Intercon Q, and I was really excited when the authors offered to run it at Festival. I’ve really loved … Continue reading

Posted in costuming, LARP, LARP Reviews, mechanics, theater | Tagged , | 2 Comments

Intercon Q Part II: Orgia

At my first Intercon, I remember wandering around after my Saturday evening game, peeking into the various function rooms to see what kinds of LARPs had just gone on and check out costuming. In Hawthorne, one of the larger rooms on … Continue reading

Posted in Intercon, LARP, LARP Reviews, mechanics, theater | Tagged , | 2 Comments

The Siege of Troy, Part I: Mechanics

I recently played a weekend long theater LARP written by Nathan Richards, Richard Salmon, Richard Perry and Nickey Barnard, and run by Lime Shirts, called Siege of Troy, in (adorably) Troy, NY. (That coincidence has not yet ceased to amuse … Continue reading

Posted in LARP, LARP Reviews, mechanics, theater | Tagged , | 15 Comments

All Quiet on the Potomac, Part III: Sensitive Issues

Now that I’ve written about my general experiences and impressions of the mechanics of politics and war in All Quiet on the Potomac (a weekend long theater LARP about the American Civil War), I feel I should also address the way … Continue reading

Posted in historical LARPs, LARP Reviews, mechanics, theater | Tagged | 2 Comments

All Quiet on the Potomac, Part II: War

The combat mechanics of All Quiet on the Potomac, a weekend long theater LARP about the American Civil War, were quite interesting. I don’t know how troop movement across the map worked, as that was worked out in secret by the … Continue reading

Posted in mechanics, theater | Tagged | 5 Comments

NELCO 2014 Continued: Describing Game Mechanics

Seeing as how Intercon O is right around the corner, soon I’ll have more panels and workshops from PreCon to report on. But I never finished my post-event reports from last summer’s NELCO. So now my goal has become to finish describing … Continue reading

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